Guillem Serra

Snake game in 3D using pathfinding AI
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Infinite jigsaw puzzles for any image, made in Godot, open source
Puzzle
Implementation of Cellular automata in 3D using Raylib
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Runtime generative visual system based on particle dynamics and vector fields
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Narrative adventure game about a deity in existential conflict
Adventure
Simple generative art using WFC (open-sourced)
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An endless fall into a tunnel while controlling a sphere of light.
Action
Procedural Generation editor using WFC algorithm.
Simulation
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A dialogue between a father and his son, two refugees who are crossing the sea.
Interactive Fiction
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Domain time and close the doors of fascism.
Strategy
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A short and minimalistic puzzle game where you move step by step thinking on future iterations
Puzzle
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Another wave function collapse algorithm implementation, inspired by catalan sculptor Xavier Corberó.
Simulation
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Generative music album player
Editor to create hexagonal cave levels.
Simulation
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Defend your cube with only one laser. GMTK 19' Jam.
Survival
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A procedural obstacle course platformer.
Platformer

Supported by Guillem Serra