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(+1)

i love this. first time i've heard of wave function collapse, i will definitely try to use it in a game sometime. i would also like to be able to orbit.

(2 years later...) Hi there, did you end up using it in a game?

not yet! but glad to have the reminder, hopefully can use it in something!

Generative art pipes by Guillem Serra (itch.io) here you'll find a link to a github repository, the project is open sourced, and it is essentially the same algorithm as in WFCorberó :)

This is wonderful. The links are a treat, too. Really delightful stuff. Thank you for sharing your work & inspiration.

Some minor UI requests/feedback, if you're open to them:

- The mousewheel sensitivity seems extremely high for my setup (I'm using a laptop trackpad) -- I'm finding it difficult to zoom to a distance that's useful. It would be a big help if the sensitivity were lower or configurable.

- The UI to the left seems small to my feeble eyeballs, if it were ~1.5x - 2x larger, I'd have to squint less.

- This is probably just a personal preference, but I wish I could mouse-drag to orbit the structure.

- What are "Process Mode" and "History Mode"?

hey man, 2 years late but thanks for the valuable feedback. I actually improved the UI in my next game: Wave Function Collapse Editor by Guillem Serra (itch.io)

I love the diorama style!

I know, 2 years late... Didn't see the comment. Thank you!!

Nice liminal space feel.

You could make a game where we walk through the levels and new ones are generated as you reach the end of one level.

(sorry, 2 years late) I also thought about something like that actually. Then the idea started to be too complex to develop and got a different path.