Wave Function Collapse Editor
Controls
Orbit: mouse left click and drag.
Zoom: mouse wheel.
Space: generate a new level.
UI definitions
- Left/Right arrows: changes the type of modules.
- Generate: generates a new level with the current stats.
- Seed: a specific seed for the random state.
- Random: will apply a random seed for the next generation.
- Map size: x/y/z level dimensions
- Divide: will apply multiple wfc dividing the whole level, for better optimization.
- Process: Activate it to see the whole generation, step by step.
- Speed: the process speed.
- View module possibilities: the wfc algorithm starts with all possible modules for each cell in the level. The whiter the cell, the more modules it contains.
- Backtracking: the generation may result into a cell impossible to collapse (it has 0 possibilites) and then it creates a red square. With backtracking, it will return to the last state, continuing the random generation from there.
You can find a simple implementation of the algorithm, (part of a Udemy course I'm creating) here: https://github.com/guillemsrr/WFCourse. Currently it will be in my native language (catalan) let me know if you'd be interested in a course in English!
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Guillem Serra |
Genre | Simulation |
Made with | Unity |
Tags | Generator, Level Editor, Procedural Generation, PROCJAM, wavefunctioncollapse, wfc |
Comments
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M'ha sorprès veure un nom català al comprovar qui ha fet tal meravella!
Eiii moltíssimes gràcies!!
cool
Thanks!